![]() Provide a road as straight as possible for casual modders / contributors to become active in the project, provide good documentation for contributors. #MINETEST BOAT SOFTWARE#Minecraft has proven how much time people are willing to spend modding or developing for a little blocky game, Minecraft almost crafted a whole generation of software developers with its limited, unsupported, reverse-engineered-based modding experience.Īn open source game has an enormous potential to catch this momentum. Do not ignore minecraft, it's outright stupid to be completely unfamiliar with your biggest (if not only) competitor. Minecraft is the biggest reason Minetest is relevant, provide a decent migration path from Minecraft to Minetest, Minecraft does some things wrong but a lot of things right, take note of those and focus on them all, this is what player are familiar with and expect from a quality voxel game. I'd like to see focus in changing all of the things that were probably made years ago by some coders in a couple hours by splashing text or UI elements on the screen giving zero thoughts about user experience.Ĭommercial games spend a huge amount of resources on making things look good, consider that advice, this is what players expect and the result is often the best result. The game should not look like a tech demo from 2002. Proposed solution: take advice from what other games do, and try to achieve something better than the absolute bare minimum when dealing with UI elements (I'm citing again the chat situation, whose changes got some resistance, it simply looks bad to the point of being useless). This is pushing people away from the game before they even connect to a server, I have received direct feedback about this from users. The options provided in the menu UI are very limited. There is not a lot of thought put on making things look decent, we are lucky if something is just ugly and not outright annoying to use (for example: hard to read chat with a bland color, hard to see crosshair with poor contrast, hard to see and poorly designed nickname labels, the unintuitive register and login UI) Problem: Minetest looks like a game thrown together in a couple of hours with opengl and glut, there is not a defined visual style, there some inconsistencies, some outright wrong decisions regarding visual ergonomics and readability. I see a lot of odd or extremely specific things ![]()
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